Bump*
Since this came up yesterday in Guild Chat and the guild raid tool that will be released "soon" (announced in MOP) was discussed, I reiterated that there already is a way to do this without having to invent something. Of course, it was shot down as too hard for officers to manage -- as opposed to our current system.
I was wondering if I could have a dialog with whoever is actually working on the guild raid tool (the pronoun people) to discuss just what golden eggs are gained by not using an intermediate level tool that also allows us to support Community, Teamwork, and Respect by opening some of our events to other raiders?
And from what I know of the current system (not the mystery tool) as a baseline:
1. It is operational now.
2. All sub-guilds are on one spreadsheet which in manually edited.
3. A Guild Officer has to scrub the spreadsheet vs the guild roster data on a schedule. (likely some automation and some manual processes)
4. Raid Team management is via emails, text, chat to contact the correct Officer to coordinate guild rank for repairs. (same in both systems)
4a. Raid Teams have a posting on the Team page.
5. Individuals must coordinate themselves for character moves to correct sub-guild. (same in both systems)
6. Calendar invites are manually done by raid teams.
7. The guild raid team schedule is updated manually as officers have time.
8. No easy way for Community Outreach Events.
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Here are the advantages that I see from the
OpenRaid Solution (similar to guild alliances of old).
= 1. It is operational now.
= 2. We can merge ALL the sub-guilds into one large virtual guild.
+ 3. Guild management is simplified by linkage to Battle.net guild listing to handle people added or removed.
= 4. Raid Team management falls on the Raid Leader. NOTE* The requirement to coordinate guild rank for repairs would still exist.
+ 4a. Raid Teams may create their own separate virtual sub-guild if they like to make management / recruitment / sign-ups / team pages and team web sites that much easier. Individuals can be in as many virtual guilds as they want - go crazy.
= 5. Individuals must coordinate themselves for character moves to correct sub-guild.
+ 6. Individuals with OpenRaid accounts will receive emails of all events open to them to sign up for if they opt for the reminder.
+ 7. Events can be loaded to the in-game calendar via the OpenRaid add-on and the GroupCallendar addon.
+ 8. Existing teams could set up their existing raid schedules as reoccurring private guild events with their team invited as the normal. Others may sign up for standby spots, which would make pre-filling missing players that much easier and allowing raids to start on time.
+ 9. CTR Outreach Events (open to anyone) would already be mass advertised.
6+ 4= 0- Compared to baseline
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I can't speak to the proposed raid tool.