1.) expanding the team to 15 people. hopefully this will give us a little more flexibility if we have people that have to miss raid. i don't wanna go full 25 man or bigger because honestly it scares me LOL
I like this idea, but I think rather than settling on an arbitrary number we need to wait for the 6.0 balance to be released, more players = more loot but also = more requirements. if 15 players means we have to do all the mechanics but only get 2/3 the loot drops...2.) Changing the schedule up a bit. instead of one night a week for 4 hours i was thinking of doing 2 nights for 3 hours a night. this will give us overall more time for progression and hopefully by only 3 hours a night not induce a ton of burnout.
depends on the nights, during the winter it's easier to devote a little extra time but right now I don't know if I could be free 2 nights a week.3.) have a bit more of a focus on progression.
evil, evil hunter, wanting to see content while it's still relevant.
Don't be a dick, either. Saying stuff like "OMG Corsold YOUR DPS IS TERRIBLE WTF" in Mumble is not cool
This isn't the Raid team I joined...saying stuff like that to Corsold is ALWAYS cool.