by Slarsh » Mon Aug 25, 2014 6:25 pm
What are you playing class in WoD?
I'm going to be maining my prot warrior when WoD hits. (RIP Gnome Monk.)
Here are my thoughts:
1.) expanding the team to 15 people. hopefully this will give us a little more flexibility if we have people that have to miss raid. i don't wanna go full 25 man or bigger because honestly it scares me LOL
I agree with this, but don't necessarily want 15 to be a hard limit. If the group grows organically I don't see a big problem with us fluctuating up or down as the expansion progresses. The more players the better, in my mind, because our group regularly ends up pugging people anyway. With WoD gearing, we will need to make sure we have a couple DPS players who have heals offspec and are willing to go heals if we need it one night. Needing to pug healers has been a common theme recently. Not sure if this will continue into WoD, but if anyone wants to volunteer to be heals offspec that would certainly make things easier. The WoD gearing style should really make it much easier for DPS players to have a good healing set. Corsold and I will be paying for regems/enchants if we do need DPS players to switch to heals so you won't have to eat the cost.
I will say this though: if you aren't sticking with us in WoD, that's perfectly fine. We'd like to see everyone stick around, but I know that old raid groups are going to be reactivating once WoD drops and people might want to go play with them or maybe they want to play with their old buddies that have resubbed. It's not a big deal. Just give us a heads up so we can find a replacement in time for WoD raids.
2.) Changing the schedule up a bit. instead of one night a week for 4 hours i was thinking of doing 2 nights for 3 hours a night. this will give us overall more time for progression and hopefully by only 3 hours a night not induce a ton of burnout.
I think two weeks a night format will work better for initial progression runs. Having 6 hours a week total versus 4 hours a week is a pretty big difference and should help us out if we are struggling on content. 3 hours should also give a little more flexibility to people's schedules. If people can make it, I'd say two nights a week would be good. If not, one night a week will also work. I just don't want to be behind on content as new content rolls out.
3.) have a bit more of a focus on progression.
I think "progression" might be a four letter word among "relaxed" raid groups like us. However, I think what Corsold means by "progression" is that we want to have fun. Killing bosses is fun. Wiping to easy mechanics is not. Slamming your head against bosses and dying to silly mistakes isn't fun. Getting loot is fun. How do we consistently kill bosses? By improving our play and making sure we are up-to-date with stats priority/gem/enchant/glyphs/talents/etc.
This doesn't mean we have to be making spreadsheets with all possible combinations of stats, but we might become a little more snooty when it comes to making sure everyone is making the effort to show up and down bosses. We've been doing a pretty good job so far, but don't be afraid to message someone if you see something obviously wrong with their gear or talents or rotation or whatever. There's a good chance that it might be a simple oversight. If it isn't, people shouldn't be afraid to improve themselves, so giving (FRIENDLY!) suggestions to other people will help us all out and will prevent burnout. Don't be a dick, either. Saying stuff like "OMG Corsold YOUR DPS IS TERRIBLE WTF" in Mumble is not cool and won't help people improve.