I'll add my comments to this. First I've been playing MMO's since Everquest Kunark expansion when a guy who worked for me told me about this cool new video game he started playing and he thought I'd like it too. Yes I was one of those EverCrack-heads lol. Seriously it was cool because in EQ you really need the strength of a whole guild to progress even in the smallest way for your character. Whether it was chasing your first "Epic" weapon in EQ which was TRULY an epic adventure (considering EQ had no questing engine), to grinding AA (Alternate Advancement Points -kinda like WoW's talent tree), or progressing through content, everything was done as a guild. For that reason, EQ's community was usually pretty strong and typically in extreme or guilds teaming up and guilds that competed vigorously with each other. Keep in mind, there was no such technology called 'instancing or phasing', the entire game was open-world.
When I moved to WoW, much of that started immediately at launch. I think mainly because a good portion of the WoW player-based was coming from MMO's like EQ, Shadowbane, DAoC, etc. So the construct of a guild was the same, a team-based atmosphere. But then it changed and mostly changed in my opinion at the launch of BC. BC introduced the reduced raid team and a more robust and casual-focus play-style that while was great individually, it lessened the need to have a guild structure other than to raid. Over time because the raid structure was changing, the social-structure of the guild changed with it and sadly, not in a positive way. This is when I as a player started to realize that I really didn't 'need' a guild to do what I wanted in the game for the most part. But the flip-side was that I really enjoyed the social structure I think equally to the game its self. The days of coming online and saying 'Hi' to the guild and getting 50-100 responses back were gone. The day when you could only be in a guild unless you were heavily recruited, referenced, waiting 2-3 weeks of raiding with no loot, just to prove you were truly interested in being on that team, for the most part never happened any longer. It was a great day for individual gamers but it was the death of 'guilds' for the sake of what guilds were meant to be IMO.
Then there came Convert to Raid. CTR for me, brings me back to the days where you came online, wish people good day, get feedback back, and then watch people ask other guild members for help and actually get it. Regardless if it's help with a simple question or helping push that horrible LFR experience into something that people not in CTR will maybe say 'Hey that CTR LFR takeover went really well!! - I should do that again.'
The classic MMO guild I think will never get back what it lost over time and technology but CTR moves the needle back in the right direction for those that want a solid and friendly social structure with the value of the new individualize play-style that WOW is amazing at doing. For that reason, CTR is home for me and honestly I can't imaging going anywhere else. I moved from Hyjal to Aerie Peak because it felt that CTR would be a good home. For me - being in CTR makes gaming more than 'just a video game'. It's brought back a bit of social structure I was missing.
for that - thank you to all that reinforce those values - IMO it's what makes this place special.
S E N S A - Aerie Peak US
Stream Schedule: Monday/Wednesday/Friday 9pm CST to Midnight | Sat/Sun - varies based on schedule