Crafting the Rogue

Crafting the Rogue

Postby Sommer » Thu Jul 30, 2015 2:38 pm

One of my favorite classes to play is the rogue. Love them! I will not claim to be the best rogue out there but my combat rogue can survive out in the world. I play all three specs; however, I favor combat rogues in general. Combat rogues are geared more for multi-targeting over single targeting. Assassin and subtlety are for geared more for single targeting but do ok for multi-targeting.

Here are a few sites that I like to go to for my rogues:

http://www.noxxic.com/wow/pve/rogue/combat

http://shadowcraft.mmo-mumble.com/

http://www.mmo-champion.com/forums/275-Rogue

http://ravenholdt.net/

http://gotwarcraft.com/wow-rogue-guides/

For gemming and enchants I prefer to use Noxxic or Sim the rogue to see what it shows. For now in 6.2, I use multistrike for my combat over haste; however, I do try to maintain a soft cap of 13% to 16% haste. If you have any suggests or questions for me, please feel free to contact me... I love to talk about rogues.

Anyhow I thought I would share some of my stuff about rogues since I did not see too much up here.

Sommer
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Re: Crafting the Rogue

Postby Sommer » Tue Aug 04, 2015 6:01 am

Greetings,

This past weekend on my rogue I took a look at all my gear that I have collected on her to determine which pieces are better to put on and which ones I needed to sell. Because I play combat rogue, the stats needed are haste/multistrike, so I looked for gear which had those stats first. Some of the higher pieces where not as good as my 685/690 pieces. The pieces with Crit/Vers where placed back in my bank for those moments at the savage yard when you equip a piece and sell your our gear or DE them. I have gotten better at not equipping odd pieces, and I always double check my gear before vending old gear. I mention this because my husband yesterday discovered cloth boots on his monk and could not figure out why they did not change to agility when he was in WW spec. I had to point out they were cloth. He ended up crafting a pair and raising the item level to 685, but this took time away from his playing to gather all the material together and make them. As a reminder those 610 gear pieces have a way of becoming your next pair of leggins if you are not careful.

Hope you have a great week!

Sommer
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Re: Crafting the Rogue

Postby Sommer » Wed Aug 12, 2015 6:48 am

Greetings,

School is now back in session and life is starting to normalize around the house during the day. This week Blizzard announce the new expansion and a new class called the Demon Hunter. The new class is melee and tank specs which is only available to the Night Elves and Blood Elves. I have heard that some of the rogues are worried that their raid spot could be in jeopardy because of this new class. Personally, I would not worry too much about it. We cannot see what the talents are nor how they will fight in a raid environment until we get to Legions. Here is the link to the new Demon Hunter if you wish to view it.
http://us.battle.net/wow/en/game/class/demon-hunter

Let's get back to crafting the rogue. This past week in guild chat someone brought up trinkets for the rogue and how competitive they are to get. So I wanted to take a moment to link the trinkets from Hellfire Citadel. The links are to World of Warcraft site and from there you can go to WoWhead to see more details. I have included the raider finder info as well as the boss's name that drops the trinket. I hope this helps you.
Have fun this week crafting your rogue!

Iron Reaver ( Hellbreach Raid Finder - 2nd boss)
1. Fel-Spring Coil http://us.battle.net/wow/en/item/124223 ... owLocale=0

Hellfire High Council (Halls of Blood Raid Finder - 1st boss)
1. Smoldering Felblade Remnant http://us.battle.net/wow/en/item/128140 ... owLocale=0
2. Mirror of the Blademaster http://us.battle.net/wow/en/item/124224 ... owLocale=0
Use: Summons 4 Mirror Images to attack your target and nearby enemies for 20 sec
****Mirror of the Blademaster, is a pretty cool trinket, but some tanks do not like you to use it because of the mirror images of you standing around and twirling.

Socrethar the Eternal (Destructor's Rise Raid Finder - 2nd boss)
1. Howling Soul Gem http://us.battle.net/wow/en/item/128145 ... owLocale=0
2. Soul Capacitor h ttp://us.battle.net/wow/en/item/124225/ ... owLocale=0
Equip: Your melee attacks have a chance to trigger Spirit Shift for 10 sec. While a spirit, your damage dealt is stored up. When this effects ends, you explode back into corporeality, dealing 100.05% of the stored damage to all enemies within 10 yds, split evenly. (Approximately 1.00 procs per minute)

Tyrant Velhari (Destructor's Rise Raid Finder - 3rd boss)
1. Malicious Censer http://us.battle.net/wow/en/item/124226 ... owLocale=0
In Bastion of Shadows Raid finder (bosses Fel Lord Zakuun, Xhul'horac, and Mannoroth), there appears to be no trinkets for rogues.

Archimonde (Black Gate Raid Finder - final boss in Hellfire Citadel)
1. Pressure-Compressed Loop http://us.battle.net/wow/en/item/128150 ... owLocale=0
2. Bleeding Hollow Toxin Vessel http://us.battle.net/wow/en/item/124520 ... owLocale=0
This is the raid finder one - Normal, Heroic, and Mythic will change the percentage.
Assassination
Envenom also increases the critical strike chance of Mutilate and Dispatch by 52%
Combat
Your Eviscerate now hurls a blade at the target, with a 20 yard range, and deals 68% additional damage.
Subtlety
Increases the damage of Ambush and Garrote by 71%.

PS. If I missed a trinket, please leave a comment and I will add it in.
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Re: Crafting the Rogue

Postby Torgimus » Sat Aug 15, 2015 7:48 pm

Although this is not an HfC drop
http://us.battle.net/wow/en/item/124545/raid-normal?wowLocale=0

Shadowcraft shows it (at least for a sub like me) very competitive with some of the HfC trinks. It doesn't do anything fancy (at all) - its just a bunch of tasty stats. Since all of the secondaries are equal on it, its good for all the cool kids that are dual speccing this Tier.
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Re: Crafting the Rogue

Postby Sommer » Sun Aug 16, 2015 4:48 pm

Torgimus wrote:Although this is not an HfC drop
http://us.battle.net/wow/en/item/124545/raid-normal?wowLocale=0

Shadowcraft shows it (at least for a sub like me) very competitive with some of the HfC trinks. It doesn't do anything fancy (at all) - its just a bunch of tasty stats. Since all of the secondaries are equal on it, its good for all the cool kids that are dual speccing this Tier.


Oh yes, a very sweet trinket from Supreme Lord Kazzak - http://www.wowhead.com/npc=94015/supreme-lord-kazzak

I really do recommended that you run it each week not only for the gear drops but also for the Fel Blights you can get for crafting gear up to 715. Thanks Torg for the link and info.
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Re: Crafting the Rogue

Postby Sommer » Tue Aug 25, 2015 9:08 am

Daggers, Maces, Axes, Fist Weapons and Swords - Oh My!

A rogue without a weapon is a dead rogue. Rogues are not casters, rogues don't pummel, rogues don't jab with their fist. Rogues stab or cleave with two weapons coated in poisons. The only casting we do is when we need to heal ourselves, eat some food, run and vanish into the shadows.

Weapons for a rogue really depends on what you are going to be doing, and what spec you are in. Most rogues are dual spec and if you are not, you are losing out on some dps. Combat is one of the specs that you must have as a rogue in WoD. Your second spec can be either subtlety or assassination. The reason behind dual spec is you want to be able to have an arsenal of choices at your disposal. I cannot speak for the PVP side but I do believe this would apply as well for them.

Here is where the rogue becomes somewhat broken in raid settings. This took awhile for me to understand, and I am still trying to understand why our class is this way. Each spec should be able to hold their own whether on a single target or three or more bosses. Yet the logs, recount, or Skada will tell you exactly where you stand in dps.

My first rogue that I worked on leveling was a subtlety rogue. I did not dual spec her until I was around 70 and saw a combat rogue just blow the dps out of the water. Old school rogues of subtlety or assassination had to pick up combat this expansion if they wanted to have a viable place in raiding. The combat rogue is meant for cleaving multiple targets at once with blade flurry and killing spree. Those who where combat only found themselves at the bottom of the dps charts on single target bosses. So, the pain of learning a dual spec began for a lot of rogues this expansions.

As to the weapons, we can use daggers, fist weapons, maces, swords or axes; however, there are rules that apply to each spec.

* Assassination rogues need to have two daggers in hand to be able to cast certain spells like Mutilate.

* Subtlety rogues want to make sure they have a dagger in their main hand, but can have a slow cleaving in their offhand if no other dagger is available. This allows for them to cast backstab. With that said, subtlety rogues really need to have two fast daggers in hand.

* Combat rogue can have two cleaving slow weapons in both hands, or dagger in main hand and cleaving in offhand. However, depending on what you are doing. and how many targets you have will depend on what weapons you have where. This has been a huge debate over the last several years, and I imagine it will continue on until the combat rogue has more clear rules about what they should do. The best bet for combat rogue is to have a cleaving low weapon (fist weapons, maces, swords or axes) in their offhand to ensure to you maximizing your Mastery: Main Gauche and causing more physical damaging with your passive spell Ambidexterity you learn at 10, and for your attunement: Combat Potency. With that said, sometimes axes, swords, maces, and fist weapons do not drop while leveling a combat rogue and so two daggers will be used until you get a better weapon. It will be a dps lost but no weapon is a bad thing for a rogue.

Below is a chart with some of the specialty spells that each spec has. I have include the link for where you can check out more information on this chart and what makes each spec unique.
chartinfoonrogues.jpg
The chart is from http://www.wowhead.com/class=4/rogue
chartinfoonrogues.jpg (27.54 KiB) Viewed 7953 times

The chart above is from http://www.wowhead.com/class=4/rogue

For more great information on rogues and their spells, check out this site:
http://wow.gamepedia.com/Rogue_abilities
This site has a very clean feel to it without a lot of lag to slow you down.

Finally, I did not touch on it too much but here is a short explanation of slow and fast weapon speeds.
"Weapon speed is a number that represents the relative speed of a weapon to other weapons. Like attack speed, the lower the number the greater actual speed of the attack, so the number should be interpreted more like a delay number." (http://wowwiki.wikia.com/wiki/Weapon_speed)

dagger.jpg
Dagger - fast weapon
dagger.jpg (88.95 KiB) Viewed 7953 times


Axe.jpg
Axe - slow weapon
Axe.jpg (83.31 KiB) Viewed 7953 times


And here is a link to a forum discussion about 4 years ago (2011) which is still pretty viable today on speeds of weapons. http://us.battle.net/wow/en/forum/topic/2353276063

If you looking at the weapon picture you see how much damage it does per second. The Voracious Souleater does 427.23 damage per second. This is where all that math comes into play and if you hated math in school but want to know more, get your calculators out or ask a mathematician to do the figures for you. :)

In the end, no matter what spec you decide to play, just keep your weapons handy, know when to sneak up on your opponent and know when to vanish into the night. :)

I hope this has given you some insight about the different specs of rogues and their weapons.

Happy Roguing,
Sommer

PS - Trivia info: If you did not know it, you will now, there are 1335 daggers in the game and some of those change color depending on your faction. (As of 8/25/2015)
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Re: Crafting the Rogue

Postby Torgimus » Thu Aug 27, 2015 5:57 pm

It is true that all the cool kids are dual speccing these days. One of the things that has really made this attractive this expansion is that you can keep a single set of gear for both specs without much compromise (at least for a sub/combat combo). For weapons, combat mastery favors the fast/slow combination which is just fine for sub as well. As far as secondary stats go, single target sub favors multistrike and mastery, and multi target combat favors the same. For single target combat, haste is king, but multistrike increases in value as the number of targets grow. When you're dual specced, you'll never be using you combat spec for a single target, you don't need to worry about haste at all.
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